using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//attach to gameObject as prefab
public class Note : MonoBehaviour
{
    Game game;
    NoteData data;

    public void Initialize(Game _game, NoteData _data)
    {
        game = _game;
        data = _data;
    }

    private void Update()
    {
        
    }
}
